Wednesday, 12 November 2008

Water - first attempt

Recently I started working on water effect for my nGENE framework. My aim is to create as realistic water as possible in real-time. As you might know there is no good model describing water so far. Most of the 3D programmers forget about few things:
  • colours extinct with depth. For each of the components the fade speed is different. Red dissapear first, then green and finally blue.
  • water colour is influenced by substances present in the water, colour of the sky, bottom, presence of algae and so on.

0 comments:

Post a Comment